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Fathers and Sons | Main Case | Complete Walkthrough | The Sinking City 2019


FATHERS AND SONS - WALKTHROUGH


July 2nd 2019


This is the 4th Main Case and follows after "Quid Pro Quo"


1 | The Oakmont Chronicle - Newspaper


Go to the Newspaper Archives.

Choose evidence:
Fred's demand

Select criteria:
Period: After the Flood
Section: Advertisements
District: Salvation Harbor


Evidence collected:
- Toothless Bob's Wake


2 | The Seven Oaks Bar


Go to the bar.


Talk to the bartender and do him a favor.

Evidence collected:
A Favor for the Bartender


3 | Courier's Final Destination


The house is north of the infestation area.


Go down the basement and look at the tracks on the floor.

There is a hidden door you can open not far from the tracks, near the hole in the ceiling.


Go inside and pick up the bottles on the table.

Evidence Collected:
- A Whiskey Crate

Go back to the basement main room.
Look at the blood on the floor, look at the skeleton, look at the gas can.

Use Mind's Eye to see the vision rift and enter it.
Put the events in following order:

First, the courier at the hidden door


Then the wheelchair man by the staircase.


Then the scene, where the courier is kneeling down.


Last is the one by the corpse.


Evidence Collected:
- Murner in the Basement


4 |
The Seven Oaks Bar


Return to the Seven Oaks and talk to the bartender.

Evidence collected:
- Bartender's Instructions
- Smugglers' boss - ruthless tyrant (Mind Palace)


5 |
The Seven Oaks Bar


Return to the Seven Oaks and talk to the bartender.

Go to the Smuggler's Meeting Point, into the alley.


Answer: I would kill it.

They will take you to their boss.


6 | Smuggler's Hideout


Talk to the man in the red coat, Brutus Carpenter.

Evidence collected:
- Brutus' Hideout
- Brutus' Testimony
- Double in the Manor
- Crematorium Tag
- Brutus wants to be a better man (Mind Palace)

In the Mind Palace combine:
Brutus wants to be a better man <-> Smugglers' boss - ruthless tyrant

When having a choice, I chose:
A second chance for Brutus

Leave the room and go down to the basement.
There is a corpse on the floor.

Activate Mind's Eye and pick up the medallion.
Turn it around so you can see the vision.


Then look up to the hole in the ceiling. There is a blood cloth hanging. Investigate that one too.

At ground floor, there is a guy cleaning the floor. Look at the blood splatter on the wall with the bullet holes.

Go back to Brutus and tell him about the dead woman.


7 |
Carpenter Manor


Go to Carpenter Manor


Talk to the man at the entrance.

Evidence collected:
- A Job From the Taskmaster
- Carpenters are helping poor (Mind Palace)

Enter the building and go down the basement.
At the first basement level, there is a bag lying on the floor.
After you touched it you get a Mind's Eye aura.


Use Mind's Eye and follow the ghostly figure.
Follow it to a man on a car behind the house.


Take the potatoes
Decide what to do with it. I took the last option.

Evidence collected:
- Speak with Graham Carpenter

Now you're allowed to go upstairs to talk to Carpenter.

Evidence collected:
- Graham wants to change his family (Mind Palace)

Go to Mind Palace and combine:
Graham wants to change his family <->
Carpenters are helping poor

In Graham's room, go to the cross, activate Mind's Eye and activate the vision.


Go to the other door on this floor and pick up the note


Evidence collected:
- Note on Brutus' Door

Activate Mind's Eye and follow the ghostly figure to the kitchen fridge.


Take the key
Evidence Collected:
- The Manor Key

Now enter Brutus' room upstairs.
Talk to Brutus.

Look at the picture on the table.
Look at the open safe.
Evidence collected:
- Brutus' Diary
- Brutus met the priest of an old church (Mind Palace)



8 |
Crematorium


Go to the Crematorium.


Go down to the basement. In the morgue, have a look at the book on the desk.


Evidence Collected:
- Crematorium Registry
- Crematorium Shift Shedule (Mind Palace)

After you picked up the book, take the key on the desk that was underneath the book.

Evidence collected:
- Crematorium Keys

Look at the note that is on the door that goes down to the Crematorium.

Evidence collected:
- Note on the Door

Go down to the Crematorium. At the bottom of the stairs you can interact with some green "stench".

Next to the locked door is some stench to investigate as well.


Pick up the dented shovel and investigate the blood and the handle.
Then melee open the door to the right.
Enter the room and look at the brush on the corpse table.
In the same room is a carpet roll you can look at.

Now the rift will open and you can go through.
Put the events in following order:

The first event is at ground floor where you found the morgue key.


Then, go to the room, where Carpenter woke up


Then the event, with the dented shovel


Then the one by the stairs.


Evidence collected:
- An Event in the Crematorium
- Brutus stunned the crematorium worker (Mind Palace)

In the Mind Palace, combine:
crematorium shift schedule <-> Brutus stunned the crematorium worker

Evidence collected:
- Locate James Warren


9 |
Hospital of St. Mary


Go to the Hospital's Archive.

Choose evidence:
Locate James Warren

Select criteria
Subjects: Patients
Period: After the Flood
Department: Therapy


Evidence collected:
- James Warren

Go talk to him on the 2nd floor.

Evidence collected:
- Warren's Testimony
- Churchgoers wanted Brutus to be cremated (Mind Palace)

In the Mind Palace, combine
Brutus met the priest of an old church <->Churchgoers wanted Brutus to be cremated

Evidence collected:
- Find an old Oakmont Church


10 |
Oakmont University Library


Go to the Library's Archives.

Choose evidence:
Find an old Oakmont church

Select criteria:
Section: Religion
Period: 17th - 19th Century
Region: Local

Evidence collected:
- Prayer of the Heavens


11 |
Redeption Church


Go to the church and melee attack the entrance lock.


Go to the altar and use Mind's Eye. It will open and monsters burst out.
Use Mind's Eye on the two statues next to the altar. They turn into sea creature statues.

Go upstairs and use Mind's Eye on the statue. It will turn into a sea creature statue.

Evidence collected:
- It's a cult, not a church (Mind Palace)

Go to the basement.

Investigate the green slime on the floor.

Investigate the corpse and the items


Evidence collected:
- A Rusty Key

Go through the door next to the corpse and investigate the diving suit.

Go back to ground floor end enter the Vision Rift.
Put the events in following order:

Go to the top floor event first.


Next is the event at ground level.


Then the one in the basement where they carry bodies.


Last the divers.


Evidence collected:
- Redemption Church Cult
- Church Records are taken away (Mind Palace)
- The Cultists hid under the church (Mind Palace)

Go to the Mind Palace and combine:
It's a cult not a church
Churchgoers wanted Brutus to be cremated
Church Records are taken away <-> The cultists hid under the church

Evidence collected:
- The Answers are Underwater

Now go downstairs and use the diving suit.


12 |
Dive


After the cutscene, you land in front of a big rock with writing on it.
Approach it and use Mind's Eye.
There is a hidden wall symbol right in the center of the cult symbol.
Open the hidden door.

Then follow the round symbol poles.


The symbol shows you the direction to go. When you stand in front of a pole you should see the next one.
This walk is quite tricky. Try to stay out of the bursts.

You should get to this painting:


Right behind it is the glowing exit.

Inside the cave, go to the altar and talk to the man.

Evidence collected:
- The church can control Graham (Mind Palace)

Then fight the monster with its own bombs.
You have to be quite close... Pick one up and throw it. Fast!
You'll have to throw a lot of those.

In the Mind Palace, combine:
It's a cult not a church <-> The church can control Graham

Now you can combine
Graham's motivated to change things <-> The cultists could manipulate Graham

Now you can pick out of 2.
I chose Graham - cultists' puppet

Go to the back of the cave, where the book piles are.


Picked up evidence:
- A Letter from the Church
- Graham had a deal with Church (Mind Palace)

In the Mind Palace, combine:
Graham had a deal with church <-> Churchgoers wanted Brutus to be cremated

Now you can combine everything together.

Return to the diving suit.


13 |
Smugglers' Hideout



Go back to the "Smugglers' Hideout" in Salvation Harbor and talk to Carpenter.

Evidence collected:
- Escape from Oakmont


14 |
Fish Market



Go back to the Fish Market Basement.
Talk to Fred.

Case Complete



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