Don't Lose Your Mind - Side Job
Delamain has a virus and needs a reset. But the path to the Control Room is blocked.
This is a step-by-step guide with walkthrough video on how to do it.
Written by: Avi Pitfield (Camzillasmom)
Screenshots provided by CD Project Red
Go around the building at the outside. Above the garage entrance is a side entrance. Take it.
Search the Office for a Way to open the door
Enter Delamain HQ.
You're in an empty office with desks and computers.
Log into one and read the emails. One of them has the code for the supervisor's office computer.
It's 1234 use it on the supervisor computer and open the double doors to get deeper inside the HQ.
Find a way into the workshop
Go through the double door into the workshop where the floor is under electricity.
Take the side door from there.
Find a way to the stairs
You're now in a hall where a car is moving up and down.
The way to the stairs is in the upper office.
Climb on top of the moving car.
From there jump over towards the Delamain Monitor and from there over to the upper office platform
Enter the office.
Inside the office look for the shaft you can climb in. Go all the way through until you've reached the stairs.
Let yourself drop onto the stairs, go up and cross the ramp into the room.
Take the exit hatch down.
Cross the Room
Push the car into the middle of the workshop, climb over it onto the other car.
Cross the car to the other side (the lasers won't harm you).
Go on the Catwalk / Get to the Hangar
On the other side, take the ladder up.
Walk the catwalk, jump over the gap and get to the Hangar.
Enter the shaft
Go downstairs and cross the hangar, which is full of mad Delamain Cars. Try to dodge as well as you can.
On the other side, take the stairs up.
Outside the office, at the end of the catwalk, you can climb up the pipes which take you to the shaft you have to enter.
Enter the control room
Walk the pipes until you are on top of the control room.
You can get inside from the middle of the glass roof.
You have 2 ending possibilities depending on your abilities.
Reward: Delamain No. 21 (Car)