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Ancient Tablets Locations | Where to find Ancient Tablets


BLACK DESERT | Nomarch's Tomb

The entrance is a hole in the floor.
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Jump down into the chamber with lots of dead people and follow the corridor down. Another chamber with dead people and another corridor down...
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The next room has 4 braziers, a ship and a movable wall in. The goal is to use the boat to move one level up. So move that wall underneath the boat so the boat doesn't go down anymore when you're on it. You can go up on both sides but you have to move the wall to do so each time. Make sure to go up on the side, where the door (from where you came from) is in front of you
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Up here you can smash a cracked wall. The tablet is behind it.
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To get out, smash the wall at the back. Follow the cave, turn right where you can pick up a chrystal. At the end, move the wall aside to open the gap.


BLACK DESERT | Seshem.eff Er Aat

After the last ancient table chamber you smash the wall at the back to get out. Instead of going right to get out, go straight ahead to reach this chamber.
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Dive down to the mechanism. You'll need 5 chrystals to activate.
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GIZA | Adorer of Thoth Tomb

This is also a bandit camp. Go all the way back, where the round weights are scattered around. Take the one off from the platform. Both platforms are now at same hight. Put a round weight onto the other one. Then put two more on the second one so it stays where it is. Now you can climb up and continue the path.
The treasure chamber with the Tablet is up ahead.


GIZA | Tomb of Khafre

Go in and all the way down. There is a dead end room. When you turn around you'll see that the path actually goes further down. So follow the path down into another room. This one has a hatch with bugs. Go through into a room with a boat. Move the wall at the back all the way so you can go up the boat into the Tablet room.

To get out, follow the path behind the tablet. You'll see light soon...


GIZA | Tomb of Khufu | Ancient Tablet

Don't go through the crack, follow the corridor instead. You end up in a room. There is a hatch to open. Go through into the first treasure chamber. There you can smash 2 wall pieces. A passage opens. Go through to the next chamber. That's where the Ancient Tablet is.

To exit, go through the hole on the other side, behind the tablet. On the other side, you see a passage, climb over and follow the path outside.


GIZA | Tomb of Menkaure | Ancient Tablet

There are two cracks in the pyramid. The top one is blocked so go through the bottom one. Follow the long corridor into the first room that looks like a storage room. Turn around towards where you came from.
There is another corridor on top. Climb up. At the end of the corridor, you see that the way up is blocked by a wooden roof. Set the brazier alight with your torch and light up an arrow. Shoot it at the wooden roof to get up.


HAUERIS NOME | Tomb of Amenemhat III

Squeeze through the crack and get inside.
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Next to a brazier there is some wooden material. Climb up there to the next level.
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Follow the cobwebbed passage. There's a long corridor with a left turn into a bigger room.
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Light the braziers and use arrow and fire to burn away the two wooden floors / roofs.
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Go down at both and smash the cracked walls at the end. Now the passage opened.
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Go through to the brightly lit atrium with the statues. Careful: Crocodiles! Defeat them and dive down.
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Follow the underwater corridor
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The Tablet is underwater at the end of this corridor.
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To get out, climb up the statue and move away the wall.


HAUERIS NOME | Tomb of Smekhkare

Smash the entrance wall to get in.
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Go straight on till you get to the pool. Dive down. There is a passage to follow underwater. Inside an underwater room, dive up and follow the path.
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You'll enter a big room. The goal is to get to the passage ahead, one floor up. But there's nowhere to climb.
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There are two movable platforms to the left. Use those two to cross and get one level up, above where you came from. Be quick.
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On the other side, there is another platform. It will move down when you're on. Stay on it as long as you can reach the wooden structure towards the hook on the pillar. Then jump on the structure, then onto the hook, reaching the last moving platform.
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When you're fast enough, you'll reach the passage at top. The tablet is there.
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HAUERIS NOME | Eeyoo Sekedoo Aat

This tomb can be reached from the previous tablet room, when going through the gap in the wall.
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Take a leap of faith at the end of the room.
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Activate the ancient mechanism.
(no ancient tablet)
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ISOLATED DESERT | Golden Tomb

Smash the cracked wall to get inside.
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Follow the mirrored light into a room, where the light ends up on the wall instead of a mirror. Move the movable wall so that the light is mirrored onto the movable wall.
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Now follow the light down again. Burn the cobwebs on the next mirror with your torch. The light needs to get on.
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Further down, the light is ending up on the wall again. Move the wall with the mirror like before.
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Follow the light. Now some pottery in front of the mirror, smash it.
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Follow the light. It will burn an opening into the floor.
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At the bottom is the Tablet.
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To get out, follow the dark corridor in this room. Up the stairs, there is a movable wall in front of a crack in the wall.






ISOLATED DESERT | Oun-mAa Niye Ressoot

Instead of leaving the previous tomb at the movable wall at the end, continue your path past the exit.
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You'll get into a brightly lit area with pillars and carts. Pick up the crystals along the way.
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Follow the way down and use 5 crystals to activate the mechanism.


ISOLATED DESERT | Tomb of the Nomads

Go inside and take the right passage up. There's a brazier next to an already cracked wall. Go through.
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Passing a lot of bones and getting to a green water pool.
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Dive down. To the right is a wooden door you can smash open. The tablet is behind it.





SAQQARA NOME | Tomb of Djoser

Go down into the corridor with the many shelves. Move away the wall to proceed.
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Go all the way down to the room with the 2 braziers. The backwall has a cracked wall. Smash it.
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You'll enter the library. Turn right and go all the way to the back. There are 3 walls to crack. Behind the center wall is the tablet.




SAQQARA NOME | Tomb of Sneferu

Go all the way down. At the end go through the narrow gap. You end up in a small room with a brazier. Straight ahead you can climb up to advance or take a bug hatch. Take the hatch.
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On the other side, go down the path (it's a slide) and cross the black (water) hole.
Another long way climb down at the other end and a gap to slide through. So slide...
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In the next room, you need to play a platform riddle to get up on the other side and proceed. There are some weights (round things) to use.
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Put a weight onto the platform 1 (the one closer to the gap you slid through).
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Now the platform is down and you can move the statue onto it.
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Now platform 2 can be climbed onto. Smash the pottery to get to the other room
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In the next room, you can't climb up straigt ahead so go right. Again, 2 platforms. For the platform at the back to hold you need 3 weights. There are 2 on the platform, an extra one you can get from the previous room. Shoot the pottery on one of the platforms so the platform with the weights on is coming down. Take one to the platform with the 2 on it.
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Now you can climb up to the platform into the passage with the tablet.
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After pickup, the easy way out is slide through the gap, jump into the water,  dive through to the other end and climb up.


SIWA | Mountain of Dead

In the Quest "Hideaway" you follow Chenzira inside the tomb. Smash all the pottery you find. There is a wall you have to move aside to find Chezira in the treasure room. In there is the Ancient Tablet.



UAB NOME | Tomb of the Cynic

A cave with a dead cow in front and Lions inside.
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Follow the lined up braziers to the back of the cave. Pass the "Tree in the light". And continue further back - another brazier. Next is the tablet.


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